An efficient algorithm for nucleolus and prekernel computation in some classes of TU-games
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چکیده
We consider classes of TU-games. We show that we can efficiently compute an allocation in the intersection of the prekernel and the least core of the game if we can efficiently compute the minimum excess for any given allocation. In the case where the prekernel of the game contains exactly one core vector, our algorithm computes the nucleolus of the game. This generalizes both a recent result by Kuipers on the computation of the nucleolus for convex games and a classical result by Megiddo on the nucleolus of standard tree games to classes of more general minimum cost spanning tree games. Our algorithm is based on the ellipsoid method and Maschler’s scheme for approximating the prekernel.
منابع مشابه
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We consider classes of cooperative games. We show that we can eeciently compute an allocation in the intersection of the prekernel and the least core of the game if we can eeciently compute the minimum excess for any given allocation. In the case where the prekernel of the game contains exactly one core vector, our algorithm computes the nucleolus of the game. This generalizes both a recent res...
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تاریخ انتشار 1998